Final Assignment of E- assessment
a) Compose a
critical-reflective paper exploring the topic of "Curriculum, Pedagogy,
and e-Assessment," drawing from your personal experiences. The paper
should be a minimum of 2000 words. Subsequently, publish it on your
self-created blog.
Introduction
In the 21st century,
education underwent an important change in the digital age. As a result,
technology is integrated into every subject. Now we are taking the class on
STEAM education, where we can learn that our curriculum, pedagogy, and assessment
should integrate technology, science, engineering, the arts, and math while
teaching at school. We can take one of
the examples from COVID_19, where all the students took online classes using
technology. In the 21st century, we
should have blended learning, where students can have face to face instruction
with online learning. It offers a
flexible and personalized approach that allows students to engage with course
materials and participate in collaborative activities online while benefiting
from face-to-face interaction with teachers and friends. for the homework to be holistic and
successful. There should be a
combination of curriculum, pedagogy, and assessment. It is very essential or
important to connect curriculum, pedagogy, and e- assessment for an effective
educational framework.
Pedagogy
Pedagogy refers to the approaches or methods that we use to
teach or facilitate learning. It includes instructional techniques, classroom
management, and the things that are needed to support the learning environment.
In the modern world,
preparing students for success in the future entails exposing them to different
subjects holistically in order to foster their ability to think critically. The
fact that children who are taught using a STEAM framework are taught not only
the subject matter but also how to learn, how to ask questions, how to explore
also.
There are various
reasons why STEAM pedagogy, which stands for science, technology, engineering,
arts, and mathematics, is essential. In order to prepare kids for the workforce
of the future, STEAM education is crucial. Students are better equipped with
the skills and abilities necessary to succeed in the 21st century thanks to the
integration of science, technology, engineering, the arts, and mathematics subjects.
In general, STEAM
pedagogy is required to educate students for the future, encourage creativity
and innovation, give an interdisciplinary and inclusive approach to learning,
improve engagement and motivation, and assist in students' social-emotional
growth. A holistic approach to education can develop students' ability to be
well-rounded, creative, and flexible as people.
Pedagogy is most influenced by the curriculum and e-
assessment. I think if we want to take advantage of technology's potential,
then the facilitators have to modify their instructional strategies. Critical
thinking abilities have to be encouraged, and there should be student
engagement, which helps to increase communicative and collaborative skills in
children. There should be student- centered pedagogies like project- based
learning and flipped classrooms. As technology develops, educators have the
chance to change the old pedagogical methods. We can also make our classroom a
more interactive and engaging learning environment. Students will develop the
ability to change their learning, which helps build critical abilities. It will
happen when the classroom is student centric. There should be inquiry based
activities, group projects, and experiential learning. There should be a balance
between technology and human connection.
Curriculum
The curriculum is the
path or roadmap that helps define the content, learning objectives, and
outcomes of an educational program. It also helps with instructional planning,
prepares the way for e-assessment, and creates the conditions for effective
instructional practices. In my understanding, a steam curriculum is a type of
educational program that incorporates science, technology, engineering, arts,
and mathematics (STEAM). A STEAM curriculum's goal is to provide students with
a well-rounded education that prepares them for the future by teaching critical
thinking, problem-solving, and creativity skills. Hands-on learning and
project-based activities may also be included in the curriculum to engage students
and help them apply their knowledge in real-world situations.
There should be an
integrated curriculum. An integrated curriculum is described as one that
connects different areas of study by cutting across subject-matter lines and
emphasizing unifying concepts. I used to work on the thematic approach of
integration, where we used to integrate one topic and relate that topic to the
different subjects. like- example, if I am teaching “ Me and my family,” in
Science we can teach them my body parts, in Social studies we can teach them
about them and their family members, in Maths we can teach them the counting,
addition, and subtraction of family members, etc. Integrated curriculum is also
divided into 3 types, such as- multidisciplinary approach, interdisciplinary
approach, and transdisciplinary approach.
However, the
conventional curriculum, like the curriculum of Grade 4 and above, might be
limiting, uniform, and unrelated to the situations that occur in real life.
There should be a curriculum like grades 1-3 for the higher classes as well, so
that there will be integration in every subject. In my opinion, traditional
curriculum frameworks might be rigid and fall short of meeting the various
requirements and interests of students, but there should be interdisciplinary
approaches. Educators should be flexible and make their children real world
problem solvers rather than theoretical problem solvers, so the curriculum
should be more accessible and appropriate. The relevant curriculum helps to
create an active learning environment that encourages creativity, critical
thinking, and problem- solving activities.
Assessment and e- assessment
Assessment refers
to the process of gathering information and evaluation of the student’s
knowledge, skills abilities. Assessment is the important thing for both
teachers and students.
Assessment for
learning, assessment of learning and assessment as learning are three different
approaches to evaluate the students learning. Assessment for learning is a
formative approach that focusses on providing feedback during the learning
process. It involves using various strategies, such as diagnostic assessments,
peer and self-assessment and ongoing feedback. whereas assessment of learning
is also known as summative assessment which is conducted at the end of learning
and assign grades or scores. Examples of assessment of learning are- final
examinations, unit test etc. assessment as learning emphasizes the active
participation of the students in the assessment process. It involves students
reflecting on their own learning, monitoring their progress. It also helps to
promotes the development of critical thinking, self- regulation and lifelong
learning skills. I think all types of assessment approach has their own
importance. It is in the hand of teachers to conduct each assessment system for
the improvement of the students. Motivation is the most important part in
assessment. Motivation is
considered as a complex concept, closely aligned with 'the will to learn', and
encompassing self-esteem, self-efficacy, effort, self-regulation, locus of
control and goal orientation. Feedbacks are very important in assessment
because it helps to enhance students learning and improving instructional
practices. It also helps to inform the progress of the students, to guide and
for the improvement of the students, to promote the self-refection, to
encourage and motivate the students, to enhance the communication and social
skills.
Blended learning
Blended learning
is an educational approach that combines traditional face to face instruction
with online activities. The face-to-face component typically involves direct
instruction, group discussions, collaborative projects and hand on activities
facilitate by the teacher in classroom setting where as the online component
involves the use of digital tools and resources such as educational websites,
videos and virtual lab etc.
E-assessment,
or electronic assessment
E-assessment, or electronic assessment, is a type of
assessment that uses digital technology to evaluate the knowledge, skills, and
abilities of learners. It includes various types of assessments such as
quizzes, exams, simulations, and performance evaluations. Some of the
advantages of e- assessment are-
·
Accessibility-e
assessment can be accessed to remote areas also. If there is internet then they
can use any where around the world. This makes it convenient for learners who
may be unable to travel like us.
·
Flexibility- E-
assessments can be designed to accommodate various learning styles and
preferences. It includes different multimedia elements like- videos, audio, and
different google apps.
·
Enhance feedback- It
helps to provide immediate feedback to learners. It also allows individuals to
quickly identify their strengths and weakness and focus on areas that require
improvement.
·
Security- We can keep
any assessment confidential by using the features like- keeping passwords.
Secured online platforms can help prevent cheating and unauthorized access to
the assessment materials.
·
Sustainability- It
also helps to contribute to environmental sustainability by reducing paper
consumption and waste. They also align the principle of green computing and
support efforts towards a more eco- friendly approach to education.
·
Cost effective – It
also reduce the cost of printing and distributing physical assessment
materials, reducing the cost of books, copies and stationary items.
SAMR
model
The SAMR model is the framework that educators can use to
assess and integrate technology into their teaching practices. It was developed
by Dr, Ruben Puentedura and stands for Substitution, Augmentation, Modification
and Redefinition.
1.
Substitution- In this
level, the technology is sued as a direct substitution for the traditional tool
or process without significant changes in the task. For example- Using
Microsoft word instead of using paper and pencil.
2. Augmentation- In Augmentation ,
technology is used to enhance the task in some way, but the task remains
fundamentally the same. There is a functional improvement. At the modification
stage a teacher must reflect on whether the technology did allow for some
project redesign that enhanced the project while still accomplishing the
learning objectives.
For example, -using a digital worksheet that includes
interactive elements, such as audio or video.
-Use of spell check, grammar check, live online
dictionary, voice commands etc.
3. Modification- In modification step,
Technology is used to significantly redesign the task, allowing for new possibilities that
were previously impossible. For example, Student newsletter with
digital images, links for further information, sharing to collaborate, comments
with teachers and students.
4. Redefinition- Technology
allows for the creation of entirely new tasks that were previously inconceivable.
At this stage the technology allows students to jump outside the original
design box. This is so much more than a redesign. A story could change into a
picture book, a slide show, or even a movie. The audience could go beyond the
school and include the community, state, county, or world in the form of blogs,
videos, podcasts, interactive newsletter.
The future of e- assessment is poised to witness
significant advancements and transformation as technology continues to evolve. With
the growing adoption of technology, e- assessment can incorporate gamification
elements to make the assessment experience more engaging and interactive., e-
assessment can leverage tools to create realistic and immersive assessment environment
which helps our students to demonstrate practical skills, perform virtual
experiments, engage in real world scenarios for assessment purposes. E-
assessment can support continuous and formative assessment practices by
providing on going feedback, tracking progress, and identifying approach to
learning and assessment. Overall, the future of e- assessment is likely to
involve a fusion of innovative technologies, and a focus on enhancing the
assessment experience to support effective and personalized learning. Although the
future of e- assent is good for everyone but if the technology leads then there
will occur many problems. We can see the AI tools which are killing the creative
skills of the persons. There are so many things like this like- It would be
difficult to monitor and prevent cheating, E- assessment have many advantages
as well as dis advantages.
Conclusion
The e- assessment course of STEAM education helps me a
lot. We learned many things like- assessment as learning, for learning and of
learning, about blended learning, SAMR model, design and develop the e-
assessment plan as well we had explored many tools like- explainpaper,
slidemania, canva, chatgpt, badge tracker, flipity, hyperdoc, google form,
micro learning etc. Although I am teaching students of grade 2, still I can use
tools to enhance my student’s ability to make them creative and 21st
century skills in my students. I would
like to thank to our facilitator Sushil Upreti sir for giving me this opportunity
to learn more and more technical knowledge and help me to explore different tools
which I can enhance my students knowledge.
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