Final Assignment of E- assessment

 

a) Compose a critical-reflective paper exploring the topic of "Curriculum, Pedagogy, and e-Assessment," drawing from your personal experiences. The paper should be a minimum of 2000 words. Subsequently, publish it on your self-created blog.

 

Introduction

In the 21st century, education underwent an important change in the digital age. As a result, technology is integrated into every subject. Now we are taking the class on STEAM education, where we can learn that our curriculum, pedagogy, and assessment should integrate technology, science, engineering, the arts, and math while teaching at school.  We can take one of the examples from COVID_19, where all the students took online classes using technology.  In the 21st century, we should have blended learning, where students can have face to face instruction with online learning.  It offers a flexible and personalized approach that allows students to engage with course materials and participate in collaborative activities online while benefiting from face-to-face interaction with teachers and friends.  for the homework to be holistic and successful.  There should be a combination of curriculum, pedagogy, and assessment. It is very essential or important to connect curriculum, pedagogy, and e- assessment for an effective educational framework.

Pedagogy

Pedagogy refers to the approaches or methods that we use to teach or facilitate learning. It includes instructional techniques, classroom management, and the things that are needed to support the learning environment. In the modern world, preparing students for success in the future entails exposing them to different subjects holistically in order to foster their ability to think critically. The fact that children who are taught using a STEAM framework are taught not only the subject matter but also how to learn, how to ask questions, how to explore also.

There are various reasons why STEAM pedagogy, which stands for science, technology, engineering, arts, and mathematics, is essential. In order to prepare kids for the workforce of the future, STEAM education is crucial. Students are better equipped with the skills and abilities necessary to succeed in the 21st century thanks to the integration of science, technology, engineering, the arts, and mathematics subjects.

In general, STEAM pedagogy is required to educate students for the future, encourage creativity and innovation, give an interdisciplinary and inclusive approach to learning, improve engagement and motivation, and assist in students' social-emotional growth. A holistic approach to education can develop students' ability to be well-rounded, creative, and flexible as people.

Pedagogy is most influenced by the curriculum and e- assessment. I think if we want to take advantage of technology's potential, then the facilitators have to modify their instructional strategies. Critical thinking abilities have to be encouraged, and there should be student engagement, which helps to increase communicative and collaborative skills in children. There should be student- centered pedagogies like project- based learning and flipped classrooms. As technology develops, educators have the chance to change the old pedagogical methods. We can also make our classroom a more interactive and engaging learning environment. Students will develop the ability to change their learning, which helps build critical abilities. It will happen when the classroom is student centric. There should be inquiry based activities, group projects, and experiential learning. There should be a balance between technology and human connection.

 

Curriculum

The curriculum is the path or roadmap that helps define the content, learning objectives, and outcomes of an educational program. It also helps with instructional planning, prepares the way for e-assessment, and creates the conditions for effective instructional practices. In my understanding, a steam curriculum is a type of educational program that incorporates science, technology, engineering, arts, and mathematics (STEAM). A STEAM curriculum's goal is to provide students with a well-rounded education that prepares them for the future by teaching critical thinking, problem-solving, and creativity skills. Hands-on learning and project-based activities may also be included in the curriculum to engage students and help them apply their knowledge in real-world situations.

There should be an integrated curriculum. An integrated curriculum is described as one that connects different areas of study by cutting across subject-matter lines and emphasizing unifying concepts. I used to work on the thematic approach of integration, where we used to integrate one topic and relate that topic to the different subjects. like- example, if I am teaching “ Me and my family,” in Science we can teach them my body parts, in Social studies we can teach them about them and their family members, in Maths we can teach them the counting, addition, and subtraction of family members, etc. Integrated curriculum is also divided into 3 types, such as- multidisciplinary approach, interdisciplinary approach, and transdisciplinary approach.

 

 

However, the conventional curriculum, like the curriculum of Grade 4 and above, might be limiting, uniform, and unrelated to the situations that occur in real life. There should be a curriculum like grades 1-3 for the higher classes as well, so that there will be integration in every subject. In my opinion, traditional curriculum frameworks might be rigid and fall short of meeting the various requirements and interests of students, but there should be interdisciplinary approaches. Educators should be flexible and make their children real world problem solvers rather than theoretical problem solvers, so the curriculum should be more accessible and appropriate. The relevant curriculum helps to create an active learning environment that encourages creativity, critical thinking, and problem- solving activities.

Assessment and e- assessment

Assessment refers to the process of gathering information and evaluation of the student’s knowledge, skills abilities. Assessment is the important thing for both teachers and students.

Assessment for learning, assessment of learning and assessment as learning are three different approaches to evaluate the students learning. Assessment for learning is a formative approach that focusses on providing feedback during the learning process. It involves using various strategies, such as diagnostic assessments, peer and self-assessment and ongoing feedback. whereas assessment of learning is also known as summative assessment which is conducted at the end of learning and assign grades or scores. Examples of assessment of learning are- final examinations, unit test etc. assessment as learning emphasizes the active participation of the students in the assessment process. It involves students reflecting on their own learning, monitoring their progress. It also helps to promotes the development of critical thinking, self- regulation and lifelong learning skills. I think all types of assessment approach has their own importance. It is in the hand of teachers to conduct each assessment system for the improvement of the students. Motivation is the most important part in assessment. Motivation is considered as a complex concept, closely aligned with 'the will to learn', and encompassing self-esteem, self-efficacy, effort, self-regulation, locus of control and goal orientation. Feedbacks are very important in assessment because it helps to enhance students learning and improving instructional practices. It also helps to inform the progress of the students, to guide and for the improvement of the students, to promote the self-refection, to encourage and motivate the students, to enhance the communication and social skills.

Blended learning

Blended learning is an educational approach that combines traditional face to face instruction with online activities. The face-to-face component typically involves direct instruction, group discussions, collaborative projects and hand on activities facilitate by the teacher in classroom setting where as the online component involves the use of digital tools and resources such as educational websites, videos and virtual lab etc.

E-assessment, or electronic assessment

E-assessment, or electronic assessment, is a type of assessment that uses digital technology to evaluate the knowledge, skills, and abilities of learners. It includes various types of assessments such as quizzes, exams, simulations, and performance evaluations. Some of the advantages of e- assessment are-

·         Accessibility-e assessment can be accessed to remote areas also. If there is internet then they can use any where around the world. This makes it convenient for learners who may be unable to travel like us.

 

·         Flexibility- E- assessments can be designed to accommodate various learning styles and preferences. It includes different multimedia elements like- videos, audio, and different google apps.

 

 

·         Enhance feedback- It helps to provide immediate feedback to learners. It also allows individuals to quickly identify their strengths and weakness and focus on areas that require improvement.

 

·         Security- We can keep any assessment confidential by using the features like- keeping passwords. Secured online platforms can help prevent cheating and unauthorized access to the assessment materials.

 

 

·         Sustainability- It also helps to contribute to environmental sustainability by reducing paper consumption and waste. They also align the principle of green computing and support efforts towards a more eco- friendly approach to education.

 

·         Cost effective – It also reduce the cost of printing and distributing physical assessment materials, reducing the cost of books, copies and stationary items.

 

 

                                            SAMR model

The SAMR model is the framework that educators can use to assess and integrate technology into their teaching practices. It was developed by Dr, Ruben Puentedura and stands for Substitution, Augmentation, Modification and Redefinition.

 

1.      Substitution- In this level, the technology is sued as a direct substitution for the traditional tool or process without significant changes in the task. For example- Using Microsoft word instead of using paper and pencil.

2.      Augmentation- In Augmentation , technology is used to enhance the task in some way, but the task remains fundamentally the same. There is a functional improvement. At the modification stage a teacher must reflect on whether the technology did allow for some project redesign that enhanced the project while still accomplishing the learning objectives.

For example, -using a digital worksheet that includes interactive elements, such as audio or video.

-Use of spell check, grammar check, live online dictionary, voice commands etc.

 

3.      Modification- In modification step, Technology is used to significantly redesign the     task, allowing for new possibilities that were previously impossible. For   example, Student newsletter with digital images, links for further information, sharing to collaborate, comments with teachers and students.

 

4.      Redefinition- Technology allows for the creation of entirely new tasks that were previously inconceivable. At this stage the technology allows students to jump outside the original design box. This is so much more than a redesign. A story could change into a picture book, a slide show, or even a movie. The audience could go beyond the school and include the community, state, county, or world in the form of blogs, videos, podcasts, interactive newsletter.

The future of e- assessment is poised to witness significant advancements and transformation as technology continues to evolve. With the growing adoption of technology, e- assessment can incorporate gamification elements to make the assessment experience more engaging and interactive., e- assessment can leverage tools to create realistic and immersive assessment environment which helps our students to demonstrate practical skills, perform virtual experiments, engage in real world scenarios for assessment purposes. E- assessment can support continuous and formative assessment practices by providing on going feedback, tracking progress, and identifying approach to learning and assessment. Overall, the future of e- assessment is likely to involve a fusion of innovative technologies, and a focus on enhancing the assessment experience to support effective and personalized learning. Although the future of e- assent is good for everyone but if the technology leads then there will occur many problems. We can see the AI tools which are killing the creative skills of the persons. There are so many things like this like- It would be difficult to monitor and prevent cheating, E- assessment have many advantages as well as dis advantages.

 

Conclusion

The e- assessment course of STEAM education helps me a lot. We learned many things like- assessment as learning, for learning and of learning, about blended learning, SAMR model, design and develop the e- assessment plan as well we had explored many tools like- explainpaper, slidemania, canva, chatgpt, badge tracker, flipity, hyperdoc, google form, micro learning etc. Although I am teaching students of grade 2, still I can use tools to enhance my student’s ability to make them creative and 21st  century skills in my students. I would like to thank to our facilitator Sushil Upreti sir for giving me this opportunity to learn more and more technical knowledge and help me to explore different tools which I can enhance my students knowledge.

 

 

 

 

 

 

 

 

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